

I am a professional software developer and I have written quite a few scripts for the original RPG Maker VX Ace and have already written a couple for RPG Maker MV (which I plan to make publicly available once they are nice and polished). This allows for players to read numbers quicker. This will change various scenes to display numbers in groups where they are separated by a comma every three digits. Also, you can change the default font setting for your games here. This includes placing outlines around your gauges, changing the colours of each individual font aspect, and more. There are quite a lot of different modifications you can do to the GUI. Speed up the animations by changing a simple constant in the module. RPG Maker VX Ace plays animations at a rate of 15 FPS by default.

#Yep core engine windows#
These are limitations set by RPG Maker VX Ace’s engine.īy selecting resize, all of the default menus will have their windows adjusted, but scripts provided by non-Yanfly Engine sources may or may not adjust themselves properly. Minimum width is 110 while maximum height is 10. * Note: Maximum width is 640 while maximum height is 480. Resizing the width and height will have these changes:ĭefault Resized Min Tiles Default Min Tiles New RPG Maker VX Ace has the option of having larger width and height for your games. Maps smaller than 544×416 will be centered on the screen without having sprites jumping all over the place. The screen can now be resized from 544×416 with ease and still support maps that are smaller than 544×416. Now, there’s a few new features added, too. When newer bugs are found, this script will be updated to fix them. Sadly, a few remain, and a new one was generated. VX Ace fixed a lot of bugs considerably compared to what was there in VX. This script will fix it where if a battler targets an ally, no substitutes will take place.Īnd that’s it for bugs. However, this is also the case for friendly skills such as heal. If an actor has the substitute (cover) flag on them, they will attempt to take the place of low HP allies when they’re the target of attack. This fix will re-enable the ability to scroll through menus in such a fashion. This fix will prevent any overextending from gauges.īefore in VX, you can scroll through menus by holding down L and R buttons (Q and W on the keyboard) to scroll through menus quickly. When some values exceed certain amounts, gauges can overextend past the width they were originally designed to fit in. This fix will cause the speed to be updated properly upon each action. Any changes to a battler’s AGI will not be altered at all even if the battler were to receive an AGI buff or debuff. For those who use the default battle system, once a turn’s started, the action order for the turn becomes set and unchanged for the remainder of that turn. This script will cause the first animation to finish playing and then continue forth. When a character dual wields and attacks a single target, if an animation lasts too long, it will interrupt and/or halt the next animation from occurring. This fix will cause the animation to play only once.Ī new bug. When an all-screen animation is played against a group of enemies, the animation bitmap is actually made multiple times, thus causing a pretty extreme overlay when there are a lot of enemies on screen. This script provides various changes made to the main engine including bug fixes and GUI upgrades.įirst, we’ll go over what bugs were found. This is the core engine for Yanfly Engine Ace, made for RPG Maker VX Ace.
